/** Please add a class description */
UCLASS(Blueprintable, BlueprintType)
class ABlueprint_Effect_Fire : public AActor
{
	GENERATED_BODY()
public:
	/** Please add a variable description */
	UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category="Audio")
	TObjectPtr<UAudioComponent> Fire Audio;

	/** Please add a variable description */
	UPROPERTY(BlueprintReadOnly, VisibleAnywhere, Category="Default")
	TObjectPtr<UParticleSystemComponent> P_Fire;
};
